An Antitode for Life for Death

All was quiet. All was black. For a long time, there was no time. Days turned into weeks turned into months turned into years. Then, there was a voice. “Wake my child”. It was deep and eternal. It was sourceless yet enveloping. Del found himself surrounded by infinite darkness. No ground below. No sky above. … More An Antitode for Life for Death

A Sticky Situation

The heroes ventured into the excavated sewer system. Its putrid smell was strong enough to cause one to wretch. After several hundred feet, they came across a large stone door. The entrance into the ancient Lathander chapel. Atop its keystone was an inscription reading, “All who enter are blessed by his love”. Engraved on its … More A Sticky Situation

Whispers in the Night

The next day, was a cool autumn day. The heroes set off on their quest to obtain various signatures from House Wallis’ elite. Their first destination was to examine any public files on display at Waterdeep’s administrative hub in the Castle Ward. The Archive was a simple yet beautifully designed building. Its courtyard had various … More Whispers in the Night

Hanging by a Thread

After recovering from the devastating explosion, the heroes find themselves clinging on to various bits of floating wreckage. Conveniently, Saitama and Mr Squiggles reappear from the transdimensional rift right beside their friends. At that moment, Henry notices ripples swiftly moving across the water. Three tentacle-covered humanoids jump out of the water and begin to attack … More Hanging by a Thread

The Battlefield

Every Dungeon Master has asked themselves the following question, “what’s the best way to run my battles?”. For some, the answer is quite simple. Just have everyone collectively imagine the encounter in their heads and when a question about distance, spacing, or the environment comes up, the DM will promptly relay that information. For others, … More The Battlefield