The Battlefield

Every Dungeon Master has asked themselves the following question, “what’s the best way to run my battles?”. For some, the answer is quite simple. Just have everyone collectively imagine the encounter in their heads and when a question about distance, spacing, or the environment comes up, the DM will promptly relay that information. For others, … More The Battlefield

Without a Paddle

The group decided to further investigate where the mysterious wooden coin might have come from. Bardownski recalled Serissa telling him that it was found near the location where her father, King Hekaton, was seen. Believing it to be a gambling chip of sorts, they decided it might be best to first investigate Yartar, as there … More Without a Paddle

Henry’s Time Off

Henry had been thinking about the mechanical hand ever since he saw it. It was the first piece of the giant robot he had seen and just looking at it stirred something inside of him. It just… Made sense. When you turned one gear, the rest turned in perfect response. And there were thousands of … More Henry’s Time Off

An Elf, a Gnome, and a Pirate Walk Into a Bar…

Immediately, Del, Bardownski, and Henry set foot towards Beliard. Saitama stayed behind to begin rebuilding Mr. Squiggles and with any luck, begin making progress on a chrono-flucuator to return to her timeline. Nose deep in her work, Saitama was interrupted by Amrath. ‘There’s a visitor for you at the door Maam’. He said. Saitama looked … More An Elf, a Gnome, and a Pirate Walk Into a Bar…

Under the Sea

Bardownski had found himself in a large room made out of coral. Luminescent algae provided an ambient glow which bathed the room in greenish purple light. From the stairs in front, he heard music and singing coming from up top. He went invisible and decided to investigate. Up top, he saw two beautiful storm giant … More Under the Sea